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©2009 ~llamalord111
:iconllamalord111:

Artist's Comments

Well I was bored today and I was having trouble in my texture practicing so I made a high poly rifle scope, not sure but I believe the concept is a Leupold. Anyway, ya not much to it other than a scope... enjoy I might get around making an attachment to attach it to a picatinny rail.

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:icontinlv7:
It looks really well-made. I like it. You might want to add some scratch marks on a surface texture -- it makes it look that much more realistic.

--
I have a twitter. [link]
I'm back. I think. Time to learn to draw. ...and stuff.
:iconllamalord111:
ya well if I choose to texture it maybe :p you never know, but if I were to texture it I would probably do a few scratches maybe from mounting problems. Thanks for the comment.
:iconreaper-of-hats:
hm, simple, yet extensive.

how is people add that fine almost plasticine look to 3d models,, is this maya or 3dsmax (or even blender)? how does one go about rendering things like this :o ?

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my futile attempts at developing a game :| [link]
:iconllamalord111:
I believe you are refering to the clay rendering instead of explaining it here is a video :p

[link]
:iconreaper-of-hats:
wow i feel stupid,, its as simple as that >.<;

--
my futile attempts at developing a game :| [link]

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January 22
1.1 MB
1.1 MB
800×600

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